Fitbit
PROJECT INTRODUTION
Health App Redesign
Objective
How might fitbit mobile application to make user-friendly and comprehensive data visualisation?
Solution
Role
Interactions Design
Prototyping
UI Design
Duration
4 weeks
Team
4 designers
Tool
DESIGN PROCESS
01.
key Features
Today
Challenge Mode
Data
02.
Emphasize
User Research
To understand users of smart wearable device, we research the health of domestic and foreign people, lifestyle patterns, and changes since pandemic. and research and analyzed Fitbit users, marketability, and competitors.
Market research
Competitor ananlysis
Ethographic research
Behavior change research
User Interview
Wearable device users usage patterns and habits, application usage, and satisfaction were interviewed to analyze users’ needs and behavior patterns.
- What is the purpose of using health tracking?
- When do you check?
- How satisfied is the
- Health tracking app?
- What has changed in your life?
- What’s your habit of wearing it?
- How reliable is the data?
- Has your attitude or thoughts about exercise changed?
- What is the need for a smartwatch when exercising?
- How much log function do you use?
Fibit App Review
Fitbit’s reviews of domestic, US, and UK users were investigated and divided into positive and negative views.
Affinity Map
We divided the pros & cons derived from user reviews and user reviews by function.
Design
Fountion
Motivation
App usability
Notification
Sleep
03.
Define
Persona
We made a persona that uses fitbit based on the inferred pain and gain points. And the environment and process in which they use the service are assumed and the emotions they feel are constituted.
User Journey
After creating a person who uses Fitbit, we considered the journey of use according to their purpose and environment. In the journey, we studied and constructed the actions performed according to each goals, the problems, emotions, and needs felt in the process.
Empathy Map
To find the gain points and pain point of Fitbit users, we wrote detailed questions about users thougts, speech and behaviors.
04.
Ideation
HMW Brainstorming
Using the data categorised by key features, we came up with HMW questions.
Assumption Mapping
Layering the key features and new ideas on the map based on feasibility, importance, and viability to unite the goal.
Card Sorting
Information architecture
Through brainstorming, we selected the features that could be improved most effectively and created an information architecture that listed features in order of importance.
App Flow
To provide intuitive flow, we designed user flow for the featured tasks : data search and create challenge.
04.
Prototype
Mid Fidelity Wireframes
We created simple wireframe of minimum viable interface by checking our design principles and essential concepts integrated some of previous research results.
Wireflow
To provide intuitive flow, we designed wireflow for the featured tasks.
UI Style guide
Final High Fidelity